Emitters Emission!

It felt like this would never make it!

After quite a lot of pain I think I have finally got to a really nice place with emitters. They work pretty much identically to the Flixel FlxEmitter using a sized array that is iterated over for performance, it even has a similar syntax! They can be set up to 'explode'


Or you can set a frequency and watch them slowly spew out


There is still a bit of tidying, especially on how they are destroyed, and I would quite like to get it to accept values for the randomised rotation and forces but all in all they have come out quite nicely. I think v0.2 is super close :monkey:!

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